The latter of these races is certainly the most interesting, as it features both invisible swordsmen and joystick-reversing psychic enemies that change up player strategies on the fly. Each section of the galaxy features a single species, be it the armored, melee-heavy Bugs, the bullet-slinging Cyborgs, or the ever obnoxious Illuminate. After going through the tutorial, players are able to select procedurally-generated missions on twelve planets in three alien-race-based realms, with each planet having its own difficulty and set number of missions. Think of Helldivers as a multiplayer game in the vein of Call of Duty or Left 4 Dead, only with a dedicated numbered stage system and the ability to play alone. When you consider it in this light, every decision that Arrowhead Game Studios made has to be considered questionable, but once you use a different perspective, it’s easy to understand what’s going on here. Unfortunately, a number of network issues and a seemingly declining player count keep Helldivers from being everything that it can possibly be.Īt first sight, it might seem like Helldivers is a progression-based game, what with it’s numerically-ordered missions, stage-based unlockables, and attempts to whittle down three separate alien societies. When it works, this top-down, friendly-fire-heavy cooperative multiplayer shooter does everything in its power to smash you and your comrades into a pool of blood and guts, and this is nothing short of outstanding. Difficulty seems to be celebrated again, and without this frustration renaissance, we might not have the opportunity to play hysterically difficult titles like Arrowhead’s Helldivers. Those seeking a punishing AAA title might lean towards Bloodborne or the Souls series a bevy of insane platformers, like Super Meat Boy and Spelunky exist to satisfy those looking to get their 2D on. Now that a great variety, and increased level of accessibility, exists across the gaming landscape, gamers looking for a serious challenge have a multitude of head-slamming masochistic endeavors. Sure, some may find challenge in the latest AAA game’s single player mode, and more power to them, but it seemed that those days of thrown controllers, face-palms and nights spent playing the same level over and over again were long gone. Titles like The Order: 1886 guide players along a central path, saving constantly in the background, while never attempting to overwhelm, even on their hardest difficulty. Now, we live in a time where games, for better and for worse, seem to hold your hand a fair bit more. From the simple to understand, yet generally punishing Mega Man games, to Ninja Gaiden, all the way to the infamously challenging Silver Surfer, tough-as-nails games were largely the norm. Back in the wonder days of the NES, an era that this particular editor admittedly was not on this planet to witness, games were heralded for their difficulty.
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